Artificial Intelligence for Games, Second Edition by Ian Millington, John Funge
MK | 2009 | ISBN: 0123747317 | 896 pages | PDF | 15 MB
Creating
robust artificial intelligence is one of the greatest challenges for
game developers, yet the commercial success of a game is often
dependent upon the quality of the AI. In this book, Ian Millington
brings extensive professional experience to the problem of improving
the quality of AI in games. He describes numerous examples from real
games and explores the underlying ideas through detailed case studies.
He goes further to introduce many techniques little used by developers
today. The book's associated web site contains a library of C++ source
code and demonstration programs, and a complete commercial source code
library of AI algorithms and techniques.
"Artificial
Intelligence for Games - 2nd edition" will be highly useful to
academics teaching courses on game AI, in that it includes exercises
with each chapter. It will also include new and expanded coverage of
the following: AI-oriented gameplay; Behavior driven AI; Casual games
(puzzle games).
* The first comprehensive, professional tutorial
and reference to implement true AI in games written by an engineer with
extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.